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CURRICULUM IDEAS

I welcome any feedback and new ideas for this section. This website should be a place to collect ideas to share.

 

CURRICULUM SUGGESTIONS "we can attempt to teach the things that one might imagine the earth would teach us: silence, humility, holiness, connectedness, courtesy, beauty, celebration, giving, restoration, obligation, and wildness" (Orr, 1994, p. 52).

Biomimicry has the potential for integration into many disciplines and at many levels of teaching. On a basic exploration of the wonder of nature in the elementary school years; through integrated projects in environmental science, biology, and art classrooms in high school; to architecture, design and business schools (Eddy, J, 2005). Biomimicry combines lessons in the basics of ecology and biology while at the same time inspiring creativity and solution based thinking. As Zenobia Barlow, Director of the Center for Ecoliteracy points out, "learning thrives when it's centered on real-world projects" (Jenson, 2002, p. 6). In this section I will introduce two lesson plans that I have used involving biomimicry in the high school classroom (More resources can be found in resources).

These are to serve as samples that can be used or modified. Certainly not all teachers or students are expected to know all the answers ahead of time. These are thinking exercises and open-ended. It is a powerful lesson when the teachers can let go of being the experts and let the students find the answers on their own (Barlow as cited in Jenson, 2002.) Like the examples above, this is certainly not an exhaustive list of ideas but only a representation of two very different ways to integrate the concepts into teaching.

 

Brainstorming from nature's amazing design:an exploration of artifacts

Unit concepts:

  • Animal and plant adaptations
  • Technology

Learning Objective: By having students use all their senses and their knowledge about artifacts from nature, students will recognize the amazing adaptations and design plans that are in ordinary objects. Students will use creative teamwork to come up with original ideas for biomimicry and therefore further develop an understanding of the concept.

Materials/prep: A set of artifacts from nature, one for every 2-4 students. If possible set the room up in a circle. Examples: Animal vertebrae, pine cone, butterfly, barnacle shell, abalone shell, egg shell, seed pods, crab claw, etc..

Lesson Format: Teacher begins with one artifact and asking students to brainstorm on the many jobs of this object and how it is designed to accomplish its job. Then the teacher explains biomimicry and asks the students if they can think of any application for the mentioned design problems we have in our lives. Students are then paired/grouped and given an unique artifact for each group to discuss in a similar manner with their group members. Teacher should circulate in order to help students with questions about less familiar artifacts, ask thought provoking questions and find out what the students are thinking. Then the class comes back together and each group (or volunteers, depending on time) will share their ideas with the rest of the class.

Assessment: Primary assessment occurs as teacher circulates among the brainstorming groups. Teacher can help individuals with clarification at this point. Final assessment comes when students present their findings to the class.

EXAMPLE: A deer vertebrae is designed to be protection, but also needs to allow for access of nerves in and out; It is also support of body and a connection point for muscles; it needs to have great articulation to be able to move in many ways; it is also a used for storing minerals, it is built of natural materials at body temperature. We could be inspired for building robot parts with such multi-functionality; we could also be inspired to create molds for products out of life friendly materials (and not heat, beat and treat it, or have unwanted waste left over); could we make a chair that can supply this much support but also be moldable and moveable to our position or mood.

 

Green city design project

[P]racticing environmental engineering successfully requires a working knowledge of a wide variety of ecosystems. From the study of lakes on learn about nutrients, energy flows, chemistry, and the dynamics of liquids. From the rain forest one can learn about diversity, the portioning of light, and the way many different life forms can efficiently share a complex, quickly changing environment. There is nowhere better the tropical rain forest to study nature's pathways of decay and transformation. From the northern forests I have gathered an appreciation of the exquisite relationship of geology and bedrock to soil, and the way in which higher plants negotiate these interactions. Two entirely different ecologies and their radical variation may exist with in a short distance of each other because of subtle differences in the minerals of the soil. In deserts, which are environments of extremes, ecological processes are easier to read because plants and animals are more spread out. Various forms of life are starkly etched on the landscape, and sometimes this starkness clearly reveals patens and illuminates the mechanisms of ecological organization. (John Todd in Ausubel, 2003, p. 19).

Unit concepts: (I use this project as a culminating activity to integrate units learned throughout the year).

  • Urbanization and transportation
  • Population growth · Biomes
  • Water use and watershed
  • Adaptations
  • Energy
  • Land management
  • Waste management

Learning Objective: Students will design a city using sustainable principals. Students will understand the complexities of city planning and all the overlapping economic, sociological and environmental needs. In addition not all solutions should be universally applied; we need to look to nature locally to find local answers. (For example challenges and solutions may be different for Miami verses Chicago).

Materials/prep: Large paper (butcher paper or poster boards) and colored markers Access to internet

Lesson Format: Students are put in groups of 3-4. I open with a dramatic introduction: "there has been a major disaster and you have been hired to redesign the city from scratch." Each group is given a city and asked the following questions: Find out 1) the natural history: topography of the area, the local climate, and biome factors. 2) Research one native plant in the area. Why is it so well adapted to this place? How could you use some of these ideas in your city plan? 3) Research an animal that is native to the area, how is it so well adapted to this place? What inspirations can you find from this animal in the design of your city? 4) Make sure you include, how the city acquires energy and water, what they do with waste, what is the transportation plan, where do people live? Work?

Time: Three 50 minute classes or homework and a double block. If students have selected their area they can divide up research tasks for step one (either in the first class period or for homework). One student can look up climate and maps of the area, another student can look up information on adaptation of plants and the third student can research the adaptations of a local animal to the eco-region/biome. Then in class students can agree on the city plans addressing the questions above and draw a diagram to represent their ideas. Students then present in the third period/ second half of double block.

Assessment: Student's present their city plans to the class. Classmates ask questions about decisions made by each group.

EXAMPLE: Student group one selected Phoenix Arizona. In researching this city they find that it is in the desert. They select the saguaro cactus and the kangaroo rat as organism inspiration. They find that the Kangaroo rat makes its home underground to keep cool during the summer days and warm on winter nights. The kangaroo rat also keeps all water possible and has adapted a means of processing urine which does not require water loss. The saguaro uses the sun to acquire energy and collects water during monsoon storms and stores it for later. The new city takes inspiration from the cactus and is able to use solar on all building roofs this can take care of hot water heating and most energy requirements. There are also back up wind farms (deserts are known for wind) and a biomass generation plant. Like the burrows of the kangaroo rats, homes are built with thick stone/adobe walls or partial earth homes to maintain cooler temperatures without as much energy hungry air conditioning. Overhanging eves are used to keep midday and summer sun from heating home through windows. Also inspired by the kangaroo rat all water is conserved and reused as much as possible. Water in homes is on a grey water separation system in which water used for cleaning (sinks, showers, washers) is recycled and used in garden and home plants. Gardens use xeriscaping for drought-tolerant, native plants. Therefore they need little to no watering. Residents are encouraged to compost food scraps and create natural amendments for their gardens with low organic desert soil. Local farms or home gardens use drip irrigation at night. There is a light rail system around town and safe bike paths are built throughout the city. There are some shopping districts which are pedestrian only. There is a rail stop near by, and if people must drive the parking structure has many floors to keep cars shaded and even the top has a solar paneled roof to both provide surface generation but also shade. Apartments are located near and above shops so that many people can live and shop in one location. The city recycles.

 

Ecosystem Website project & Niche Reflection

When learning about concepts, terminology, around ecology it helps to have a place to be intimate with in order to apply the ideas. Applying it to the local ecosystems is one way, becoming familiar with another, especially one far away that we have always wanted to know more about. Students pick an ecosystem from anywhere in the world and research a dozen organisms that live there.

They must find out about their niche, in other words what adaptations do they have to: live well here? Find food? Escape becoming food? Benefit from interrelations with other organisms? In choosing organisms they create a food web and web of connections. Given the non-linear format of this report, a website is an excellent way to present the material.

Again in discussion and reflection of the material can elicit wonder for the adaptations they learn and can be tied to a biomimicry brainstorming session.

Adaptation Auction - Game

This activity can be done in the classroom or outdoors. 6th-12th grade Note: Very fun, and often silly.

1. Divide the group into 4

2. Select 4 organisms and 4 habitats where they live. (For Example: desert, tidepool, tundra, & redwood forest; and lizard, egret, crab, woodrat)

3. Have the groups brainstorm on what adaptations their particular organism has that makes it very well adapted to its environment. Then share these with the entire group.

The challenge will be that the organisms may now be asked to survive in a new habitat. If these two organisms were put to the test- how would they do? But first, there is an opportunity to adapt new traits.

4. The entire group brainstorms their favorite adaptations that they have heard of in nature and they are all listed on a board for the group to see.

5. Each group is given 1000 points (dollars?) to spend in the auction. Open up the floor and move through the list you have created. Groups can bid on adaptations that they want.

When the auction is over these new organisms are asked to plead their case as to why they would be the best survivors in the various ecosystems. You can have groups debate, act-out, do an "interpretive dance," etc. Afterwards (or throughout) you can discuss some pretty amazing adaptations and our appreciation for what the various organisms that have them.

This is a great introduction to the concept of biomimicry. Think of all the amazing ideas that are already out there for how to live, survive and thrive. Ask the students how we could use some of these great ideas to help out with products/needs in our own lives. We take this same inspiration to create technologies and materials which use nature as a guide.